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Ash |
Location: Near electronics |
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Post subject: Bomberman + free time = 20+ players
Posted: May 07, 2007 - 12:17 AM
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teh gam0r!!1~


Joined: Mar 22, 2007
Posts: 102
Location: Near electronics
Status: Offline
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I got the source for the xblast 2.10.0 game, which the developers from source forge haven't updated since like june of 2006...
But, ya its not horrible complicated, just gotta sift through it to find where they do all their network/multi player calls so i figure out where the limit to the number of players comes from.
In their config header file they have it hard coded to only accept 15 player's, but ingame the network games only have 12 player slots thats kinda odd... but i don't have enough computers to fill up all the connections because they might add another few slots if your fill up the inital 12...
ima just dig through the code for a bit, bbl |
_________________
Woot! its Pyramid Pony!
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fastbilly1 |
Location: I get around |
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Post subject: RE: Bomberman + free time = 20+ players
Posted: May 07, 2007 - 01:08 AM
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Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
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Shoot for 15 on one pc, that should be enough. |
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lordbyronIII |
Location: The Third-Floor Sanctuarium |
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Post subject: RE: Bomberman + free time = 20+ players
Posted: May 07, 2007 - 08:12 AM
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Moderator


Joined: Sep 07, 2005
Posts: 381
Location: The Third-Floor Sanctuarium
Status: Offline
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I totally want in on this. |
_________________ Corn unpop is sad occurrence.
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jokeyxero |
Location: Woodstock, GA |
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Post subject: RE: Bomberman + free time = 20+ players
Posted: May 07, 2007 - 11:41 AM
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Site Admin


Joined: Feb 04, 2004
Posts: 1346
Location: Woodstock, GA
Status: Offline
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Link to that source, pls |
_________________ · xero
Webmaster - AU Computer Gaming Club
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Ash |
Location: Near electronics |
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Post subject:
Posted: May 07, 2007 - 12:57 PM
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teh gam0r!!1~


Joined: Mar 22, 2007
Posts: 102
Location: Near electronics
Status: Offline
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lordbyronIII |
Location: The Third-Floor Sanctuarium |
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Post subject:
Posted: May 08, 2007 - 05:30 PM
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Moderator


Joined: Sep 07, 2005
Posts: 381
Location: The Third-Floor Sanctuarium
Status: Offline
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still interested... I'll probably not get a chance to look at it until this weekend though. |
_________________ Corn unpop is sad occurrence.
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fastbilly1 |
Location: I get around |
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Post subject:
Posted: May 12, 2007 - 05:41 PM
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Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
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So folks, whats the good, bad, or blue of this? I mean is it possible?
15-20 player
Different sized maps - from small "frenzy" ones to epic battles
Dual monitor gaming
Other game types? |
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fastbilly1 |
Location: I get around |
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Post subject:
Posted: May 30, 2007 - 01:02 AM
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Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
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Any progress or did ruby and wanting to make a cardshop stop this in its tracks? |
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Ash |
Location: Near electronics |
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Post subject:
Posted: May 30, 2007 - 10:39 PM
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teh gam0r!!1~


Joined: Mar 22, 2007
Posts: 102
Location: Near electronics
Status: Offline
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its progressing slowly on my end.... I haven't had much spare time recently, between school, work, and then the little lan party i had i really have been to busy to do anything for fun... i haven't even touched my website in a few weeks and i broke it last time i worked on it (on purpose)
Ima start a repository on my website once i smooth it out so people can atleast work off 1 set of source instead of having 5 different versons floating around. |
_________________
Woot! its Pyramid Pony!
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lordbyronIII |
Location: The Third-Floor Sanctuarium |
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Post subject:
Posted: Jun 09, 2007 - 07:16 PM
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Moderator


Joined: Sep 07, 2005
Posts: 381
Location: The Third-Floor Sanctuarium
Status: Offline
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Once that's up I'll hop in on it.
I've been mega-stressed and on-edge due to work, circumstances beyond my control and a general lack of sleep. |
_________________ Corn unpop is sad occurrence.
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