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Stick |
Location: Auburn |
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Post subject: KOTN: Unreal Tournament 2003
Posted: Feb 07, 2004 - 07:00 PM
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Moderator


Joined: Feb 03, 2004
Posts: 148
Location: Auburn
Status: Offline
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How should we go about scoring this? your thoughts?
I think it was implied that this would be Deathmatch-style...
so, what maps shall we use, how to distribute KOTN points, etc? |
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fastbilly1 |
Location: I get around |
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Post subject:
Posted: Feb 08, 2004 - 12:56 AM
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Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
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Just give the points to Vandyl. Because if he plays, then its no contest. |
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jokeyxero |
Location: Woodstock, GA |
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Post subject:
Posted: Feb 08, 2004 - 10:47 PM
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Site Admin


Joined: Feb 04, 2004
Posts: 1346
Location: Woodstock, GA
Status: Offline
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I think we'd be better off with bombing run in UT2K3 and Deathmatch in CoD. It'd simplify things a good bit. |
_________________ · xero
Webmaster - AU Computer Gaming Club
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Shentar |
Location: Auburn / Alabaster, AL |
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Post subject:
Posted: Sep 09, 2004 - 05:40 PM
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Member


Joined: Feb 14, 2004
Posts: 40
Location: Auburn / Alabaster, AL
Status: Offline
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jokeyxero wrote:
I think we'd be better off with bombing run in UT2K3 and Deathmatch in CoD. It'd simplify things a good bit.
I think for a team game CTF would be better than bombingrun. |
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jokeyxero |
Location: Woodstock, GA |
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Post subject:
Posted: Sep 09, 2004 - 05:45 PM
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Site Admin


Joined: Feb 04, 2004
Posts: 1346
Location: Woodstock, GA
Status: Offline
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this thread was actually for last semester...*lock* |
_________________ · xero
Webmaster - AU Computer Gaming Club
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