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jokeyxeroOffline
Location: Woodstock, GA
Post subject: TigerLAN 8 - Competitions  PostPosted: Mar 10, 2005 - 06:55 PM
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If possible all games will have a dedicated server.
Must be signed up for competition 10min prior to start.
Competitions will start no more than 10 minutes late.
Competitions may overlap if needed, likewise they may end early.
Anyone found cheating or causing unwarranted disturbance will be disqualifed and possibly removed from the LAN.



Game: Half-Life 2 Deathmatch*
Platform: PC
Time: 14:00-15:00
Format: Default Deathmatch settings.
Three maps, each to 25 kills.
Random maps based on number of participants.
Total kills across maps wins.
Ties resolved by 5 kill round, random small map.
*If technical issues allow. Otherwise, we'll find another PC game in situ.


Game: Burnout 3
Platform: PS2
Time: 15:00-16:00
Format: Road Rage
Different random map for each level of the brackets.
Rules depend on number of players but choices are:
< 10 - 1v1 Double elimination.
> 10 - 1v1 Single elimination.



Game: Tekken 5
Platform: PS2
Time: 16:00-17:00
Format: All characters playable.
New characters.
Rules depend on number of players but choices are:
< 9 - 1v1 Double elimination.
9-16 - 1v1 Single elimination.
> 16 - 1v1v1v1 Single elimination, top 2 advance.


Game: Unreal Tournament 2004
Platform: PC
Time: 18:00-19:00
Format: Default Deathmatch FFA settings.
Three maps, each to 25 kills.
Random maps based on number of participants.
Total kills across maps wins.
Ties resolved by 5 kill round, random small map.


Game: Super Smash Brothers Melee
Platform: Gamecube
Time: 19:00-20:00
Format: All characters playable.
All items, medium dispersal.
Time limited games.
Rules depend on number of players but choices are:
< 9 - 1v1 Double elimination. 2min.
9-16 - 1v1 Single elimination. 2min.
> 16 - 1v1v1v1 Single elimination, top 2 advance. 2-5min.


Game: Halo 2
Platform: XBox
Time: 20:00-21:00
Format: Default Slayer Pro setup.
Most kills after 1 hour of play wins.
Each map is to 25 kills, random maps.
Ties resolved by 5 kill round, random small map.

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Last edited by jokeyxero on Mar 14, 2005 - 02:20 PM; edited 4 times in total
 
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BanditOffline
Location: Madison Alabama
Post subject: RE: TigerLAN 8 - Competitions  PostPosted: Mar 11, 2005 - 07:08 AM
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NO RTS???? WTF YOU ARE COMPLETELY IGNORING A WHOLE GENRA????

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jokeyxeroOffline
Location: Woodstock, GA
Post subject: RE: TigerLAN 8 - Competitions  PostPosted: Mar 11, 2005 - 07:54 AM
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Because nobody ever signs up for the RTS competitions.

There will be 20 people in every competition and only 4 in the RTS.
The only exception EVER was Warcraft 3.
Which brings up the other problem, they almost always run over.

We went with popularity this time, with exceptions for newness.

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BanditOffline
Location: Madison Alabama
Post subject: RE: TigerLAN 8 - Competitions  PostPosted: Mar 11, 2005 - 10:27 AM
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I think the reason people don't sign up for RTS is the games run long.
I think the games run long because everyone wants to play in one huge match w/o time limits.
I belive Stick prooved last semester you can have RTS tournaments be very fun with one on one and time limited.

I'm dissapointed to see Stick's work go un-used.

Is there anyway I can help or change this? Or should I just shut up and live with it? I would be more than happy to help run one.

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jokeyxeroOffline
Location: Woodstock, GA
Post subject: RE: TigerLAN 8 - Competitions  PostPosted: Mar 11, 2005 - 01:13 PM
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We've done them on strict time limits, have been doing them that way since TL5.5.
They run over because everyone takes forever to get started because for some reason someone's comp always craps out at the last minute.
You get a bunch of ppl to sign up and we can put them back in rotation.
Just no competition at this TigerLAN. But TL9 isn't until the fall so we've got time to plan.

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BanditOffline
Location: Madison Alabama
Post subject: RE: TigerLAN 8 - Competitions  PostPosted: Mar 12, 2005 - 07:54 AM
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loud and clear .

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MuadDibOffline
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Post subject:   PostPosted: Mar 13, 2005 - 06:41 PM
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Those are the worst rules for Melee I've ever seen in my life. Items are completely ridiculous to even think about allowing, but if you have to, disabling Hearts, Mushroooms, Tomato, Star, Hammer, and other such items that can win a match on their own is completely necessary.

And please tell me you're going to ban the standard stages? The last thing I want to see is someone pick Fox on Hyrule Temple, or Peach on Fourside Sad

What are your victory conditions? 5 stock, 7-10 minutes is standard, but I could see you going down to 4 stock, 5 minutes because of time constraints. Ties on stock count go to the player with the lowest percentage, barring a percentage tie, which is the only way sudden death should be allowed.
 
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fastbilly1Offline
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Post subject:   PostPosted: Mar 13, 2005 - 09:08 PM
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I can agree with the no hammer/health items. We never used them in the past, xero is just busy and probably forgot. But if you think these are the worst rules, I could give you some thatll make you shudder.

I think all matches will be played on Final Destination or Kanto Pokemon Stadium, as par past tigerlans.

Last year we did stock 5, that worked out fine. However if we do get in a MAJOR time crunch we will do 2 minute battles, which is what happened at tigerlan 5, atleast I think it was 5. Ties on stock will be settled with a sudden death, again par usual past tigerlans.


Last edited by fastbilly1 on Mar 14, 2005 - 04:57 PM; edited 1 time in total
 
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AckOffline
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Post subject:   PostPosted: Mar 13, 2005 - 09:23 PM
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Hmm...how about we crank up game speed, set the time to 2 minutes, and do only hammers on highest item speed on Poke Floats? Come on, those matches will be over REALLY fast!
 
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fastbilly1Offline
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Post subject:   PostPosted: Mar 13, 2005 - 09:54 PM
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I was thinking more of highest speed, nothing but pokeballs on the highest setting, and playing in Kanto. But your idea works to.
 
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jokeyxeroOffline
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Post subject:   PostPosted: Mar 14, 2005 - 02:21 PM
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Melee will be all items. Medium dispersal. Maybe low if the freeplay is getting too item heavy. Items are part of the game. In fact I personally think it's quite a boring fighter without them. Level will most likely be Pokemon Stadium as usual.

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Post subject:   PostPosted: Mar 14, 2005 - 07:30 PM
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Hey, since there are places for TigerLan 6 and 7 pictures on the forums, who's taking the ones for TigerLan 8? I know Rebirth would be more than willing if you want her to do it.
 
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jokeyxeroOffline
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Post subject:   PostPosted: Mar 14, 2005 - 10:14 PM
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Anyone who wants can take pictures. I'll be taking some, but the more the better.

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MuadDibOffline
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Post subject:   PostPosted: Mar 15, 2005 - 02:08 PM
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Now I understand more and more why I have to go to Atlanta to find people who are good at Smash =/
 
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jokeyxeroOffline
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Post subject:   PostPosted: Mar 15, 2005 - 03:25 PM
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The competitions at TigerLAN are not super serious. They are just friendly competitions that last at most an hour and you happen to get some spiffy prizes sometimes for them. TigerLAN is mostly about the freeplay and promoting gaming in the community.

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Post subject:   PostPosted: Mar 15, 2005 - 05:58 PM
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As great as the tournaments were at the last TigerLan, my favorite part of it all was freeplay. No where else could I get people to play me in MvC2 and Street Fighter 3 on dreamcast.

I do want to know what happened to SC2.

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jokeyxeroOffline
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Post subject:   PostPosted: Mar 15, 2005 - 06:02 PM
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Just didn't have room for it at this TigerLAN. Will probably be dropping Melee in the Fall since its just getting too old and isn't a good representation of a 2D fighter. Though means we'll have to find another GC game to use. We try to have 2 PC, 1 XBox, 1 GC, 1 PS2 competition, but sometimes we run over. We'll be reevaluating all of the competitions after this TigerLAN to see what we need to do to make it better for everyone involved and to really promote the freeplay more. Competitions are becoming a headache for everyone so we want to make things better. Though at least we don't have the same problems that we had for Counter-Strike competitions. That was horrible.

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RugerMK1Offline
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Post subject:   PostPosted: Mar 15, 2005 - 07:16 PM
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In my view, competitions are just extra stuff for TigerLAN. Freeplay is much more fun in some cases, without the pressure of competing against everyone in a tourney.
 
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RebirthOffline
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Post subject: free! $  PostPosted: Mar 15, 2005 - 08:04 PM
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Wahoo! I play free!
 
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AckOffline
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Post subject:   PostPosted: Mar 15, 2005 - 08:06 PM
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Well, if we're dropping Smash in the future, how about we go back to the days of Street Fighter 2: Turbo? Or maybe some Marvel vs. Capcom? I've got a copy for PS, and everything unlocked, though I haven't played it in forever.
 
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