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StickOffline
Location: Auburn
Post subject: KOTN: Unreal Tournament 2003  PostPosted: Feb 07, 2004 - 07:00 PM
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How should we go about scoring this? your thoughts?

I think it was implied that this would be Deathmatch-style...

so, what maps shall we use, how to distribute KOTN points, etc?
 
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fastbilly1Offline
Location: I get around
Post subject:   PostPosted: Feb 08, 2004 - 12:56 AM
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Just give the points to Vandyl. Because if he plays, then its no contest.
 
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jokeyxeroOffline
Location: Woodstock, GA
Post subject:   PostPosted: Feb 08, 2004 - 10:47 PM
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I think we'd be better off with bombing run in UT2K3 and Deathmatch in CoD. It'd simplify things a good bit.

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ShentarOffline
Location: Auburn / Alabaster, AL
Post subject:   PostPosted: Sep 09, 2004 - 05:40 PM
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      jokeyxero wrote:
I think we'd be better off with bombing run in UT2K3 and Deathmatch in CoD. It'd simplify things a good bit.


I think for a team game CTF would be better than bombingrun.
 
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jokeyxeroOffline
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Post subject:   PostPosted: Sep 09, 2004 - 05:45 PM
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this thread was actually for last semester...*lock*

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