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T-BirDOffline
Location: Budapest, Hungary
Post subject:   PostPosted: Oct 28, 2005 - 06:30 PM
teh gam0r!!1~
teh gam0r!!1~


Joined: Oct 26, 2005
Posts: 108
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To refresh:

*Game begins*
Everybody goes to collect NPC souls from the map so that they can begin calling forth minions. ...everybody, except one...
Within a minute, T-BirD receives the message that his altar is being desecrated.
Within moments, T-BirD is out of the game.
T-BirD never plays the game again.
Some others experience a similar fate


...that at least was the second round played. The first was pretty much a stalemate between Bandit and T-BirD (who knows what the others like Vector did...). On what might perhaps be the bloodiest piece of digital land the size of half a soccer field that ever existed, they flung armies at each other which promptly died and were resurrected....for what seemed like forever.

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BanditOffline
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Post subject:   PostPosted: Oct 28, 2005 - 06:59 PM
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OH yea now I remember that one. Heh... that was after I had supposedly learned my lesson about backstabbing everyone in one game.

Sorry about that T-Bird. I never played the game again either. I don't remember why but I guess we all decided it sucked or maybe it crashed repeatedly on us.

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Post subject:   PostPosted: Oct 28, 2005 - 09:20 PM
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I just run in and gut every motherfucker I see. And shoot the ones farther away!
 
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AckOffline
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Post subject:   PostPosted: Oct 28, 2005 - 09:53 PM
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And then I give you an STD.
 
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Post subject:   PostPosted: Oct 28, 2005 - 10:32 PM
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Embarassed

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Goji_of_the_SquirrelOffline
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Post subject:   PostPosted: Oct 28, 2005 - 10:34 PM
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So what you can all be saying in a more metaphorical since of the speakering is "Bandit is a prick." This seems to be a muchly generalized piece of a statement. Let us contemplate on this for a short slice of the time pie.

As for gutting. Gutting is... sloppy. Takes time for the guts to fall out. Random bashings of the face with the back of your pistol can put someone down but takes a long time. A crowbar to the skull does nicely if using the pointy end. A knife... well... knives are just fun. Point being, kill quickly, not over a long period of time with a scene from Akira.

Ack. Duel pistols. Halo 2. Understandable to be annoyed. Halo 2 pistols are somewhat of a joke. Understandable to gloat with them. Now, when a person shoots you with a rocket launcher right after you spawn... hence spawn camping. Pissed is acceptable. Of course, in some games, that's hard to do, as spawning is random. Point we all know: People who play one game all the time are usually gloatish monkey lovers with large mouths and small gamete delivery appendages. You can't let that get to you. Just remember an important saying: "You can kill me in game, I can kill you in life."

Auto-Shottie=n00bstick? Perhaps you're just tired of dieing so much? N00b tube? What the deuce is that? A rocket launcher? Bah. That just means you can't dodge rockets very well. Remember. If you can dodge a rocket, you can dodge a... high explosive device powered by a jet propulsion system. Or something like that.

On to the next subject: Botting. Bots can be many different things. Need 5 SoJ, Gollum? Bot! Tired of farming? Bot! Tired of not having enough money to buy things on the AH with an over inflated economy due to other people botting their farm lands? Bot! What's your opinion? Phuckface? Ack? T-Bird? Prick?

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kurtmax_0Offline
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Post subject:   PostPosted: Oct 28, 2005 - 10:46 PM
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That's what the auto-shottie in CS:S is generally referred to as: n00bstick. I didn't make it up. I don't really care when people use it because I normally kill them....

As for the n00btube in BF2. That really needs to be fixed. It's not as bad as the Heavy weapons class that the US had in BFV before they patched it (Anti-Tank AND an m60 that was super accurate). It's the grenade launcher for the Assault class. Again, I really don't mind it thaaat much, as I can generally avoid getting hit.

But not only is the n00btube a "kill button" in the hands of an expert, it's also bugged. Me, and also my clan members have noticed that 90% of the time the sound of the explosion from the grenade is never played. This is really annoying as then you don't even know that the guy is shooting at you sometimes...

Really, I hardly ever complain about n00bs in rl, as I can just counter their tactics. But sometimes games are truely broken...
 
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BanditOffline
Location: Madison Alabama
Post subject:   PostPosted: Oct 29, 2005 - 02:58 PM
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You seem to be confusing me with the Anti-Bandit.

Botting is something that will have to be delt with in every game who's makers force large durations of time to pass doing repetative actions with low risk to the character. I personally feel Botting is a way the players eliminate the tedium of the game. So to me the bigger issue is not do you use bots or not but why are they even possible? They are possible because the game is too simple and has no risk built into every action performed. You wouldn't have a bot build your base in a RTS would you? Only if your strategy never changed game to game and thus it become tedious. Take Guild Wars for example. All the tedious travel from place to place is gone, the crafting is quick once you collect the items. So your work is in collecting not watching a crafting bar fill up. Secondly there is experiance, in GW you don't get bots for money or experiance because both are of medium difficulty to get because of the risk of dieing. When you die you simply get a -15% on everything untill you go back to town. It would be difficult to build a bot smart enough to xp and get quests and return to town for you as the monsters you fight quickly become worth less and less the more you fight them. Now we come to the final form of botting, 2nd accounts. In GW this is also completely uncessary as NPC's will join your group for free. Yes they are 1-4 levels behind you but the cost and benifit analysis of buying a second copy of the game and writing a bot isn't worth the 1-4 levels of gain you get.

It it only up to a swat bot detection team if your game is tedious and low risk. With just a few minor game adjustments bots become less worth while.

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Goji_of_the_SquirrelOffline
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Post subject:   PostPosted: Nov 01, 2005 - 03:04 PM
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Interesting justification and negation of botting. So what you seem to be saying is that botting is only a problem if the programmers make it as such? They make a game with holes, and botters fill them. Interesting concept. Still, I find it a bit annoying when the botters/farmers go out, get a large amount of things, and then increase the standard price of items starting at lvl 5. What lvl 5 has 5g? Damn you, WoW! Damn you!

So, anyone else have an opinion on botting?

Kurt, it seems you know what you are doing. I see your point on the frustration with the sound. That needs to be fixed.

If no one else has any opinion on these subjects, we shall move on. Multiplayer Jumping! What's the deal?

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AckOffline
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Post subject:   PostPosted: Nov 02, 2005 - 07:47 PM
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Ok, first off, bots wouldn't really be necessary if the game didn't end up getting dull. Hence why, in most games that end up getting really dull, bot detection tactics are usually pretty common because so many people are using them...because the game is BORING!

And what do you mean by multiplayer jumping? You mean grenade and rocket jumps, or do you mean stacking on top of one another, or what?
 
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T-BirDOffline
Location: Budapest, Hungary
Post subject:   PostPosted: Nov 02, 2005 - 10:17 PM
teh gam0r!!1~
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I'm guessing he means bunny-hopping? I hope it's not strafe-jumping - that's absolutely essential in Quake3 and 4, as dodge-jumping is in UT2kX.

Bunny-hopping in sci-fi games I don't really mind. Bunny-hopping in games that are supposed to be somewhat realistic (like Call of Duty) is infinitely dumb.

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lordbyronIIIOffline
Location: The Third-Floor Sanctuarium
Post subject:   PostPosted: Nov 02, 2005 - 11:02 PM
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Heh, I cycle through quits-and-starts when I get frustrated with a game... Sometimes I just have to realize that I am -- at best -- a mediocre game player, and a crappy FPS player. Sure, I can stumble my way through a single-player campaign, where I control the pace and everything, but multiplay is muchly different. And, when put on a team, I'd do better trying to learn from people than rambo-ing my way through -- but sometimes it's impossible.

So, to be simplified:

If I whine, hit me with a shovel. 'Cuz I try not to whine and reinforcement always helps.

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Goji_of_the_SquirrelOffline
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Post subject:   PostPosted: Nov 04, 2005 - 10:01 PM
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Multiplayer jumping. The bunny hop. Strafe and jump. Rocket jump. Conc jump. All tools of the trade. Let's discuss the pros and cons of some. Do we find them annoying? Is it really that much help? Here's my thoughts.

Bunny hop... what the hell? Obviously easy to become a rocket jump, 'specially when you land on my rocket. Yeah, I'm a rocket whore that can't aim. Get over it. But does it really help? It seems to me that it makes you more of a target. I mean, who hasn't noticed someone jumping around in a game? Can you dodge better while doing it? Is it in any way essential?

And what's this essential jumping ability in Quake 3 and 4? Strafe jumping? I don't really get it...

Anyone who's played TFC knows the beauty of the rocket jump. Clearly essential in some areas, it involves running, jumping, and shooting the ground under you with a rocket at the same time. The conc jump is similar, but involves a grenade and thus better timing. But do these techniques work in any other games? Can you stand on a rocket and not be shredded to pieces anywhere other than TFC?

I expect a bit more comenting on this before we move on to the next topic "1337 5|>34|<"

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T-BirDOffline
Location: Budapest, Hungary
Post subject:   PostPosted: Nov 05, 2005 - 12:34 AM
teh gam0r!!1~
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Umm...to the best of my knowledge, the rocket jump began with Quake 1 where it is a very useful technique in deathmatch and other game modes for those that can use it well - in fact, some secret areas basically required you to use it. In Quake 3, you can use multiple rocket jumps (or the plasma gun) to scale walls - look for some trick jumping videos online, or I'll show you some at tigerlan tomorrow.

Strafe jumping - well...let's equate the default "running" speed of Quake 3 to that or a turtle (Quake 4's seems more on paar with a slug on meth). Strafe jumping allows you to easily pass a cheetah if you do it correctly. I'll show that to you tomorrow as well if you like.

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kurtmax_0Offline
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Post subject:   PostPosted: Nov 05, 2005 - 02:26 PM
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Bunny hopping in some games is needed. In UT you actually moved faster bunny hopping than just straight running. Some games it's "ghey" though. Like battlefield 2. Seriously, there is a sprint in battlefield 2 so you can't complain you can't run fast. It's just annoying to turn a corner and some retard with an autoshotty is bunnyhopping in circles while you try to shoot him with an assault rifle. In games like BF they should really mess up your aim when you jump.... I'm pretty good at BF2 now so I can still generally pwn them, but it's still annoying...
 
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Goji_of_the_SquirrelOffline
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Post subject:   PostPosted: Nov 10, 2005 - 08:32 PM
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So, basically what you're saying is that the more realistic the game, the less jumping is required. And the more it should throw you off. Interesting, indeed. Now, on to this whole 1337 thing.

What the deuce?!? Can anyone... ANYONE... justify it's existance outside of Counter Strike? Thoughts on the matter?

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T-BirDOffline
Location: Budapest, Hungary
Post subject:   PostPosted: Nov 11, 2005 - 07:14 PM
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It didn't start in CS. I first saw it in Quake 1 in early 1997.

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kurtmax_0Offline
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Post subject:   PostPosted: Nov 11, 2005 - 07:40 PM
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Some games don't have jumping at all. Like the rainbow six series...
 
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Post subject:   PostPosted: Nov 12, 2005 - 10:04 PM
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1337 as far as I can remember started in IRC and then moved into games... however, those that spoke it that I remember were making fun of it -- much as we do today.

I hear from Russel that it began in Quake I, but having never played Quake I I have to go with where I saw it first.

IRC, during the onslaught of n00bage. (( Stage One, Act Seven. ))

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BanditOffline
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Post subject:   PostPosted: Nov 13, 2005 - 01:19 AM
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almost correct byron.

Elite Speak or 133+ $p3@k started in sign on message boards where people didn't want others to know what they were saying.

Later it moved to IRC Channels as special characters sort to the top so people would name their channels !!!!!!!!!!!!!!$3X!!!!!!!@11!!!N|5H+!!! instead of sex all night. Basicly the people would just remap their keyboard keys to a custom mapping and type normal. That way it appeared they were some uber typer but actually they knew a silly little secret that made them elite. It was also used to make your typing something other than ordinary abc 123. Basicly if my letters all have ~ ` and - over them you are more likely to read what I am saying. Usually that person would be advertising their porn ftp site or what not.

This eliteness carried over to FPS games to make their gamer tags stick out. I mean how many Bandit's do you think are out there? Compair that to 8@ND1+ and I bet the number is a much smaller.

One of these days ancient ones like T-Bird, Stick, and I will move on and it will be left to you guys to relate the good ole days. For now feel free to ask us where things came from. And also feel free to keep your yap shut when you dont' know what you're talking about, Blue Hair. Smile

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