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Stick |
Location: Auburn |
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Post subject: Fall 2004 KOTN: Rise of Nations
Posted: Sep 09, 2004 - 01:04 PM
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Moderator


Joined: Feb 02, 2004
Posts: 148
Location: Auburn
Status: Offline
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First Game, Friday Oct 1st. 8PM :Diplomacy Format
Second Game, Friday Nov 12th: 10PM 1on1 Format.
Due to the popularity of RTS's in general and the very different gameplay between Rise of Nations played with many >3 people compared to 1on1, there will be 2 Friday night, KOTN tourneys this semester. Both will contribute to the same ladder. For our tournies, the expansion pack will not be used, though challenges with both will be acceptable.
Ladder movement is possible via challenge games although competitors should be no more than 4 rungs apart. <i>ie: in a 1on1 game, a 1st place playing a 6th place does not count, although, a 4-man game with 1st, 4th, 8th, and 12th placed participants is valid.</i>
<b>Ladder and Challenges</b>
The ladder will be based on rank given within game. Points are distributed as follows:
2p: -1, +1
3p: -1, 0 , +1
4p: -1.5, -0.5, +0.5, +1.5
5p: -2, -1 , 0 , +1, +2
6p: -2.5, -1.5, -0.5, +0.5, +1.5, +2.5
etc...
<b>1on1 Format:</b>
Map Type: Blind Random.
Size: Arena.
Speed: Normal
Everyone will play 3 games of 45 minutes (unless we have an odd number of people, then there will be byes). +2 ladder points will be awarded for each win, -2 will be taken for each loss, and everyone participating until the end gets a bonus of +2.
Opponent selection:
The following method will be used to choose the matchups. The intent is to match up folks of similiar skills, so that we all have fun.
Based on who is participating, the matchups will follow the current ladder standings, top down. #1 position will play #2, #3 will play #4, etc. If #4 isn't in the tourney, then #3 plays #5, or #6 or the next person in line. (people currently not on the RoN ladder are assumed to have 0 ladder points, which would put then around 6th place, currently. At the end of round one, the winners are given 2 points, and the losers subtract 2 points from their ladder standings. The positions are then updated, and the process repeated. The only condition is that no matchups will be repeated. For ex: if #2 beat #1, so that those participants were still in positions #1 and #2. then #1 will play #3, and #2 will play #4. These games will always be decided top down, with the lowest player taking the bye.
<b>Diplomacy Format:</b>
We will attempt to have games of no less than 5 people each, preferably 6-8.
Blind Random
Size of Map fitting the number of people.
Normal Rules.
Speed: Slow
Time Limit Game: 1.5 game hours (2 hours in real life).
Final ladder points multiplied by 2 then offset by +2. |
Last edited by Stick on Nov 09, 2004 - 10:40 AM; edited 13 times in total
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Bandit |
Location: Madison Alabama |
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Post subject: ?
Posted: Sep 09, 2004 - 01:05 PM
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G0dlike

Joined: Feb 02, 2004
Posts: 855
Location: Madison Alabama
Status: Offline
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auburn back on quarters now? |
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jokeyxero |
Location: Woodstock, GA |
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Post subject:
Posted: Sep 09, 2004 - 05:02 PM
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Site Admin


Joined: Feb 03, 2004
Posts: 1346
Location: Woodstock, GA
Status: Offline
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Nope, semesters  |
_________________ · xero
Webmaster - AU Computer Gaming Club
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Bandit |
Location: Madison Alabama |
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Post subject: SLow??
Posted: Sep 09, 2004 - 05:40 PM
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G0dlike

Joined: Feb 02, 2004
Posts: 855
Location: Madison Alabama
Status: Offline
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I think you are the only person who likes Slow setting on Rise of Nations, Stick.
Don't force something on the group that they don't want. You will get a back lash or non-participation. |
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Bandit |
Location: Madison Alabama |
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Post subject: I notice
Posted: Sep 13, 2004 - 02:49 PM
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G0dlike

Joined: Feb 02, 2004
Posts: 855
Location: Madison Alabama
Status: Offline
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I notice you all are so scared of my RON skills you canceled the tournament. |
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fastbilly1 |
Location: I get around |
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Post subject:
Posted: Sep 13, 2004 - 02:56 PM
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Moderator


Joined: Feb 01, 2004
Posts: 1359
Location: I get around
Status: Offline
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Solo |
Location: Auburn |
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Post subject:
Posted: Sep 15, 2004 - 10:12 AM
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Site Admin

Joined: Jan 31, 2004
Posts: 18
Location: Auburn
Status: Offline
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All i got to say is that bandit is gonna get beat down if i have to do it myself. But I'll probably just ally with someone and have them do it. |
_________________ Solo
Secretary AUCGC
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Stick |
Location: Auburn |
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Post subject: GAME ON!!!
Posted: Sep 30, 2004 - 11:45 AM
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Moderator


Joined: Feb 02, 2004
Posts: 148
Location: Auburn
Status: Offline
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Hey, RoN tourney is on for this Friday, 8PM. Thanks for your patience... |
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jokeyxero |
Location: Woodstock, GA |
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Post subject: RE: GAME ON!!!
Posted: Sep 30, 2004 - 04:19 PM
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Site Admin


Joined: Feb 03, 2004
Posts: 1346
Location: Woodstock, GA
Status: Offline
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wait on me. i can't get there until right at 8. |
_________________ · xero
Webmaster - AU Computer Gaming Club
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Stick |
Location: Auburn |
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Post subject:
Posted: Nov 09, 2004 - 10:48 AM
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Moderator


Joined: Feb 02, 2004
Posts: 148
Location: Auburn
Status: Offline
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the date and time for the second tourney have been updated at the top of this thread. I beleive Bandit will be participating from home, we look forward to a good competition!
Stick |
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Stick |
Location: Auburn |
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Post subject: Done and Done.
Posted: Nov 12, 2004 - 11:59 PM
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Moderator


Joined: Feb 02, 2004
Posts: 148
Location: Auburn
Status: Offline
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ok, I think everyone is officially exhausted of Rise of Nations. Thanks to everyone who participated, I hope you guys enjoyed the games:
The results:
(round 1)
Stick wins xero
Bandit wins Mad Scientist
Deacon wins Turbo Bison
(round 2)
Scorpion wins xero
Bandit wins Stick
(round 3)
Stick wins Scorpion
Bandit wins xero
Stick, Bandit, and xero get the +2 bonus for playing the entire tournament.
Final adjustment to ladder:
Bandit +8
Stick +4
Scorpion +0
xero -4
Deacon +2
TurboBison -2
Mad Scientist -2 |
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