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AshOffline
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Post subject: Wiimote + Compter = yay?  PostPosted: Apr 13, 2007 - 11:34 AM
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So.... yup... working... sorta....

anyone know a good way to trick IR sensors?

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fastbilly1Offline
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Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 13, 2007 - 04:44 PM
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Two remotes with the buttons taped down. Other than that you can use any light emitting device. Or if you are really suave you will build a duplicate sensor bar with IR Leds. But since I cant find them in Atlanta I would think finding them in Auburn will be nigh impossible.

The remote idea is what I was going to use for UTR, but since I dont have the time not only to make it but to learn how to play UT with it, well it may not be at Tigerlan.
 
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Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 14, 2007 - 07:37 PM
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IR Leds, about a $1 each at the Scientific supply store on campus.

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fastbilly1Offline
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Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 14, 2007 - 07:39 PM
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Damn it
 
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Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 16, 2007 - 08:27 PM
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Southern Electronics in Opelika should have them.
Frys, hobby stores, and electronics stores should have them in ATL.

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fastbilly1Offline
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Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 17, 2007 - 05:34 AM
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Frys do not, hobby stores also do not, and all the electronic stores from ham radio to rc planes also do not.

All stores claim they carry them - but none have them. The people at Frys just stared at me when I asked.
 
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Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 17, 2007 - 08:59 AM
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Frys? Is that some weird western store?
 
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Post subject: Re: RE: Wiimote + Compter = yay?  PostPosted: Apr 18, 2007 - 11:19 AM
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      kurtmax_0 wrote:
Frys? Is that some weird western store?


It's like the Wal-Mart of electronics. Many thanks to fastbilly for introducing me to it.

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AshOffline
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Post subject:   PostPosted: Apr 27, 2007 - 01:29 AM
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i got my wii-mote working now, i am messing with it and this python script to use in blender for modeling, or rather trying, sorta interesting anyway.

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fastbilly1Offline
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Post subject:   PostPosted: Apr 27, 2007 - 05:55 AM
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sorry about bailing on you at tigerlan about all this chief. But with low sleep, like I had all last week, my mind starts to surf and adding vista on top of that was just a bit over its ability. I can do the four hour a night thing, but two is pushing it, especially for most of the week.
 
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Post subject:   PostPosted: Apr 27, 2007 - 10:27 AM
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excuses.

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AshOffline
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Post subject:   PostPosted: Apr 27, 2007 - 06:24 PM
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it ended up just being a problem with the bluetooth stack. I had read on a forum that other people had a problem like mine, but once you connect 2 wii motes to a single comp (it does support multiple wii-motes) it will solve the problem. Don't know why the first one i tried didn't work but w/e.

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fastbilly1Offline
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Post subject:   PostPosted: Apr 27, 2007 - 07:04 PM
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Odd, But it brings me to the thought, how many Wiimotes can I have connected at once? If it is more than four well I may have just found my bomberman controllers.
 
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AshOffline
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Post subject:   PostPosted: Apr 28, 2007 - 03:02 PM
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the bluetooth stack (the one i was reading about at least) only supports 7 devices connected to it at once. So, thats 7 wiimotes if you want... someone on the www.wiili.org forums had 7 running and working fine.

I imagine on a linux machine you could probably change the bluetooth stack to support 8, but i am not sure on that one.

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fastbilly1Offline
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Post subject:   PostPosted: Apr 28, 2007 - 05:15 PM
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7 is enough, that means I could support 10 right now... I will work on this tomorrow night. But I still need you smart people to fix bomberman...
 
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AshOffline
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Post subject:   PostPosted: Apr 30, 2007 - 11:13 AM
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whats wrong with bomberman?

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fastbilly1Offline
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Post subject:   PostPosted: Apr 30, 2007 - 04:52 PM
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Atomic only supports 10 players and on a small map. I want 20 players and double/quad sized maps. Double with dual monitor support would be the best idea.
 
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Post subject:   PostPosted: May 02, 2007 - 07:55 AM
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ooh. This'll require hax... anyone know where the bomberman source might reside?

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fastbilly1Offline
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Post subject:   PostPosted: May 02, 2007 - 04:44 PM
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Go to the stick tournament thread in tigerlan upcoming, there is a link to the opensource bomberman clone.

Update - since I actually have time to post:
X-Blast - Opensource Bomberman meets Dynablast:
http://xblast.sourceforge.net/

And sorry about hijacking your topic Ash.
 
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AshOffline
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Post subject:   PostPosted: May 04, 2007 - 08:24 PM
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You ask and you shall receive

and i don't care really, now that i got it working its all good

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