Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
AshOffline
Location: Near electronics
Post subject: Wiimote + Compter = yay?  PostPosted: Apr 13, 2007 - 04:34 PM
teh gam0r!!1~
teh gam0r!!1~


Joined: Mar 22, 2007
Posts: 102
Location: Near electronics
Status: Offline
So.... yup... working... sorta....

anyone know a good way to trick IR sensors?

_________________

Woot! its Pyramid Pony!
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
fastbilly1Offline
Location: I get around
Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 13, 2007 - 09:44 PM
Moderator
Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
Two remotes with the buttons taped down. Other than that you can use any light emitting device. Or if you are really suave you will build a duplicate sensor bar with IR Leds. But since I cant find them in Atlanta I would think finding them in Auburn will be nigh impossible.

The remote idea is what I was going to use for UTR, but since I dont have the time not only to make it but to learn how to play UT with it, well it may not be at Tigerlan.
 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address  
Reply with quote Back to top
xentrixOffline
Location:
Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 15, 2007 - 12:37 AM
Sniper on the Hill
Sniper on the Hill


Joined: May 09, 2005
Posts: 77

Status: Offline
IR Leds, about a $1 each at the Scientific supply store on campus.

_________________
i am lfg bard . you want to chat with me .
 
 View user's profile Send private message  
Reply with quote Back to top
fastbilly1Offline
Location: I get around
Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 15, 2007 - 12:39 AM
Moderator
Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
Damn it
 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address  
Reply with quote Back to top
jokeyxeroOffline
Location: Woodstock, GA
Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 17, 2007 - 01:27 AM
Site Admin
Site Admin


Joined: Feb 04, 2004
Posts: 1346
Location: Woodstock, GA
Status: Offline
Southern Electronics in Opelika should have them.
Frys, hobby stores, and electronics stores should have them in ATL.

_________________
· xero
Webmaster - AU Computer Gaming Club

 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger  
Reply with quote Back to top
fastbilly1Offline
Location: I get around
Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 17, 2007 - 10:34 AM
Moderator
Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
Frys do not, hobby stores also do not, and all the electronic stores from ham radio to rc planes also do not.

All stores claim they carry them - but none have them. The people at Frys just stared at me when I asked.
 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address  
Reply with quote Back to top
kurtmax_0Offline
Location:
Post subject: RE: Wiimote + Compter = yay?  PostPosted: Apr 17, 2007 - 01:59 PM
Color-Swapped Ninja
Color-Swapped Ninja


Joined: Oct 23, 2005
Posts: 1083

Status: Offline
Frys? Is that some weird western store?
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
jokeyxeroOffline
Location: Woodstock, GA
Post subject: Re: RE: Wiimote + Compter = yay?  PostPosted: Apr 18, 2007 - 04:19 PM
Site Admin
Site Admin


Joined: Feb 04, 2004
Posts: 1346
Location: Woodstock, GA
Status: Offline
      kurtmax_0 wrote:
Frys? Is that some weird western store?


It's like the Wal-Mart of electronics. Many thanks to fastbilly for introducing me to it.

_________________
· xero
Webmaster - AU Computer Gaming Club

 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger  
Reply with quote Back to top
AshOffline
Location: Near electronics
Post subject:   PostPosted: Apr 27, 2007 - 06:29 AM
teh gam0r!!1~
teh gam0r!!1~


Joined: Mar 22, 2007
Posts: 102
Location: Near electronics
Status: Offline
i got my wii-mote working now, i am messing with it and this python script to use in blender for modeling, or rather trying, sorta interesting anyway.

_________________

Woot! its Pyramid Pony!
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
fastbilly1Offline
Location: I get around
Post subject:   PostPosted: Apr 27, 2007 - 10:55 AM
Moderator
Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
sorry about bailing on you at tigerlan about all this chief. But with low sleep, like I had all last week, my mind starts to surf and adding vista on top of that was just a bit over its ability. I can do the four hour a night thing, but two is pushing it, especially for most of the week.
 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address  
Reply with quote Back to top
PhukFaceOffline
Location:
Post subject:   PostPosted: Apr 27, 2007 - 03:27 PM
Color-Swapped Ninja
Color-Swapped Ninja


Joined: Jul 06, 2005
Posts: 1103

Status: Offline
excuses.

_________________
She's Einstein, Her head is the greatest...
 
 View user's profile Send private message  
Reply with quote Back to top
AshOffline
Location: Near electronics
Post subject:   PostPosted: Apr 27, 2007 - 11:24 PM
teh gam0r!!1~
teh gam0r!!1~


Joined: Mar 22, 2007
Posts: 102
Location: Near electronics
Status: Offline
it ended up just being a problem with the bluetooth stack. I had read on a forum that other people had a problem like mine, but once you connect 2 wii motes to a single comp (it does support multiple wii-motes) it will solve the problem. Don't know why the first one i tried didn't work but w/e.

_________________

Woot! its Pyramid Pony!
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
fastbilly1Offline
Location: I get around
Post subject:   PostPosted: Apr 28, 2007 - 12:04 AM
Moderator
Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
Odd, But it brings me to the thought, how many Wiimotes can I have connected at once? If it is more than four well I may have just found my bomberman controllers.
 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address  
Reply with quote Back to top
AshOffline
Location: Near electronics
Post subject:   PostPosted: Apr 28, 2007 - 08:02 PM
teh gam0r!!1~
teh gam0r!!1~


Joined: Mar 22, 2007
Posts: 102
Location: Near electronics
Status: Offline
the bluetooth stack (the one i was reading about at least) only supports 7 devices connected to it at once. So, thats 7 wiimotes if you want... someone on the www.wiili.org forums had 7 running and working fine.

I imagine on a linux machine you could probably change the bluetooth stack to support 8, but i am not sure on that one.

_________________

Woot! its Pyramid Pony!
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
fastbilly1Offline
Location: I get around
Post subject:   PostPosted: Apr 28, 2007 - 10:15 PM
Moderator
Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
7 is enough, that means I could support 10 right now... I will work on this tomorrow night. But I still need you smart people to fix bomberman...
 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address  
Reply with quote Back to top
AshOffline
Location: Near electronics
Post subject:   PostPosted: Apr 30, 2007 - 04:13 PM
teh gam0r!!1~
teh gam0r!!1~


Joined: Mar 22, 2007
Posts: 102
Location: Near electronics
Status: Offline
whats wrong with bomberman?

_________________

Woot! its Pyramid Pony!
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
fastbilly1Offline
Location: I get around
Post subject:   PostPosted: Apr 30, 2007 - 09:52 PM
Moderator
Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
Atomic only supports 10 players and on a small map. I want 20 players and double/quad sized maps. Double with dual monitor support would be the best idea.
 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address  
Reply with quote Back to top
lordbyronIIIOffline
Location: The Third-Floor Sanctuarium
Post subject:   PostPosted: May 02, 2007 - 12:55 PM
Moderator
Moderator


Joined: Sep 07, 2005
Posts: 381
Location: The Third-Floor Sanctuarium
Status: Offline
ooh. This'll require hax... anyone know where the bomberman source might reside?

_________________
Corn unpop is sad occurrence.
 
 View user's profile Send private message AIM Address  
Reply with quote Back to top
fastbilly1Offline
Location: I get around
Post subject:   PostPosted: May 02, 2007 - 09:44 PM
Moderator
Moderator


Joined: Feb 02, 2004
Posts: 1359
Location: I get around
Status: Offline
Go to the stick tournament thread in tigerlan upcoming, there is a link to the opensource bomberman clone.

Update - since I actually have time to post:
X-Blast - Opensource Bomberman meets Dynablast:
http://xblast.sourceforge.net/

And sorry about hijacking your topic Ash.
 
 View user's profile Send private message Send e-mail Visit poster's website AIM Address  
Reply with quote Back to top
AshOffline
Location: Near electronics
Post subject:   PostPosted: May 05, 2007 - 01:24 AM
teh gam0r!!1~
teh gam0r!!1~


Joined: Mar 22, 2007
Posts: 102
Location: Near electronics
Status: Offline
You ask and you shall receive

and i don't care really, now that i got it working its all good

_________________

Woot! its Pyramid Pony!
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits